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Jamroom 4.2 Development Update
Brian
Jamroom Team


Joined: 09 Jul 2003
Posts: 37115
Location: Seattle, WA

Posted: 05/16/10 15:37 
Development progress on Jamroom 4.2 has been coming along fairly well - I think we're a bit further behind at this point then I thought we would be, but with the number of new features coming in Jamroom 4.2, I'm beginning to think my initial internal "timeline" may have been a bit too aggressive Wink

Almost all of the features in the Jamroom 4.2 kickoff thread are implemented in Jamroom 4.2 at this point - some still have rough edges that need to be cleaned up, but so far there has been only 1 "casualty":

- the "Variable Pricing" (i.e. "Aime Street" pricing, or "pay what you want" pricing) option has been moved to post-Jamroom 4.2, and will be released as a module. I spent a significant amount of time in R&D for this feature, but it just became too complicated once all the variables were in place. So I've placed this on the back burner for now, and it will be coming in a future release of the Payment Pack as a module.

Other then that, Jamroom 4.2 is going to contain a TON of new features that are going to make Jamroom more flexible and easier to manage - as well as allowing much more "hooks" into Jamroom functionality for module designers. Some highlights:

  • All new User Credit module (part of Payment Pack) - you can run a full "credit" based system based on Credit Actions - i.e. you can "reward" your users with credits for writing reviews, rating items, etc., and then let them spend the credits on your vault items.
  • All new CSS and Javascript optimizations to make the site (including control panel) load and run faster
  • Completely rewritten progress meter that works on all browsers, is MUCH simpler (1 file versus 10) and also now shows a progress indicator for when a file has completed uploading, but is going through conversion.
  • Power Users can select from an allowed list of Jamroom Quotas to create new profiles in.
  • New ability for ranking system to display what each user on the system is currently doing - including what songs are being listened to, what videos are being viewed, etc.
  • All new newsletter filters for sending newsletters to specific groups of your users (includes filtering on custom form fields too).
  • All new module functions for automatically integrating modules with site skins and themes (using new {jr_menu} function) - this should make modules almost "plug and play"
  • New "Clone Skin" and "Clone Profile Theme" options (on systems where PHP is installed as a CGI) make it super easy to develop a custom skin/theme by properly renaming everything for you to a new name, making it easier to keep your site updated.
  • The "default" tab in the Nova profile theme can now be selected in the Skin Settings section for Nova.
  • Missing Smarty functions will no longer "bomb" the template - Smarty has been modified to simply return no output - this really helps if you have integrated a module with a custom smarty function, but have turned off the module.
  • Plus over a dozen other features, fixes, tweaks and module improvements (the module developer documentation will be updated post Jamroom 4.2 release).

Our goal is to have Jamroom into the hands of the beta team by the end of May - then we're planning a 3 week beta period (that could be shorter depending on the number of issues uncovered in the closed beta) before a general beta release to everyone, so we're almost there.

I want to thank everyone for the feedback we had during the Jamroom 4.2 kickoff - it is really appreciated Wink

I'm excited to get Jamroom 4.2 released - not much longer and it will be here.

Thanks!

- Brian


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Last edited by Brian on 07/02/10 11:46; edited 1 time in total
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SteveX
Ultrabubble


Joined: 30 Aug 2005
Posts: 8288
Location: Ultrabubble

Posted: 05/16/10 16:00 
This is supremely cool!

A little aggressive on the timeline maybe, but who cares about that given the shock and awe on the expanded features list - totally amazing!

Once again, 4.2 is the new 5 Very Happy


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daddysylem
DS Flash Players


Joined: 30 Mar 2005
Posts: 4084
Location: Southern California

Posted: 05/16/10 16:25 
Looking awesome as usual..... Very Happy
I'm really exicted about that credit system.
And I think allot of members have been waiting for something like that.

All the features look really cool, can't wait to see it..... Very Happy


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smith.kyle
CodeSmith


Joined: 27 Apr 2006
Posts: 21950
Location: Southern California

Posted: 05/16/10 16:41 
Sweet! Smile

Kyle


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juyaan



Joined: 03 Oct 2007
Posts: 399

Posted: 05/16/10 17:05 
this sounds great. i have been really exited about the credit system. i already have plans for it. Great work Brian!!

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jrMonster



Joined: 07 Feb 2009
Posts: 614
Location: Cali

Posted: 05/16/10 17:55 
question about credit system....

would you be able to issue credit insted of actual payout....

thinking for affiliate mod...

say...instead of paying affiliate $$ its the credits instead?

thanks

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CAPER



Joined: 01 Jul 2006
Posts: 1546
Location: BRONX,NYC

Posted: 05/16/10 20:23 
cant wait woooo

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whodaniel



Joined: 26 Jun 2006
Posts: 627

Posted: 05/16/10 21:49 
Very exciting list of new features!! Excellent!

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whodaniel



Joined: 26 Jun 2006
Posts: 627

Posted: 05/16/10 22:04 

grind:
question about credit system....

would you be able to issue credit insted of actual payout....

thinking for affiliate mod...

say...instead of paying affiliate $$ its the credits instead?

thanks


This was actually an idea that I proposed to apicos (creator of the affiliate mod). I think the question would be for them, being that it involves the mod. Once the new credit system is put in place though, it seems like it would be possible and a logical progression.

Credit for actions = very cool!

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Brian
Jamroom Team


Joined: 09 Jul 2003
Posts: 37115
Location: Seattle, WA

Posted: 05/17/10 16:22 

grind:
question about credit system....

would you be able to issue credit insted of actual payout....

thinking for affiliate mod...

say...instead of paying affiliate $$ its the credits instead?

thanks


You would just mark the profile as "payed out" without actually paying out in PayPal, then add the credits to the user account.

Hope this helps!

- Brian


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* The Jamroom FAQ
* The Jamroom Documentation
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bodawg



Joined: 27 Mar 2007
Posts: 1081
Location: On my knees begging DJ for help...again

Posted: 05/18/10 13:43 
Awesome Brian! Very Happy


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Michael
Jamroom Team


Joined: 22 Apr 2008
Posts: 2944
Location: Tokyo

Posted: 05/18/10 18:27 

grind:
question about credit system....

would you be able to issue credit insted of actual payout....

thinking for affiliate mod...

say...instead of paying affiliate $$ its the credits instead?

thanks


Right now the affiliate mod creates a paypal masspay file to pay out to the affiliates. Sure you could enter that as credit instead.

Ill look at making an automatic way once i can see how the credit system can integrate with the module system.


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Jamroom Network Team Member: http://www.jamroom.net
Priority Support: http://www.jamroom.net/Support_Center
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american



Joined: 06 Apr 2006
Posts: 1363
Location: The Americas

Posted: 05/18/10 23:17 

Quote:
- the "Variable Pricing" (i.e. "Aime Street" pricing, or "pay what you want" pricing) option has been moved to post-Jamroom 4.2, and will be released as a module.


This will be Jamroom's coups d'état of all imitators.. Wink Cool Cool Cool


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electroknight



Joined: 16 Dec 2006
Posts: 209

Posted: 05/21/10 17:22 
Cool! Well done!

I meant to mention earlier; would it be possible to include in the 4.2 play.php script video by genre support?


Code
play.php?mode=video&band_id=all&video_id=all&genre=`$VIDEO_GENRE`&type=xspf



Steve


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whodaniel



Joined: 26 Jun 2006
Posts: 627

Posted: 05/21/10 21:21 
Should we be expecting a new Media Player in this next release?

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